TEAM PROJECT / TECHNICAL DESIGN
System design
Economy balancing
Quest design
Add project screenshots or a process diagram
Systems
I helped define how resources, minions, rituals, and player decisions connect so the game loop stays readable and testable.
Economy
My work considered resource flow, costs, rewards, and pacing so choices create pressure without becoming unclear.
Quest design
I focused on objectives and task structure that guide the player through systems without removing discovery.
Design documents
Add screenshots of flowcharts, economy sheets, quest tables, or decision logs.
Iteration evidence
Show what changed after feedback, playtests, or production constraints.
Reflection
Explain what you owned, what you learned, and how you would improve the system next.