TEAM PROJECT / TECHNICAL DESIGN

Summoning Stones

Summoning Stones

A 3D management game where players command sentient pebbles to gather resources and complete summoning rituals. My role focused on the systems that support pacing, resource decisions, and quest clarity.

A 3D management game where players command sentient pebbles to gather resources and complete summoning rituals. My role focused on the systems that support pacing, resource decisions, and quest clarity.

System design

Economy balancing

Quest design

Add project screenshots or a process diagram

Technical design focus

Technical design focus

Systems

I helped define how resources, minions, rituals, and player decisions connect so the game loop stays readable and testable.

Economy

My work considered resource flow, costs, rewards, and pacing so choices create pressure without becoming unclear.

Quest design

I focused on objectives and task structure that guide the player through systems without removing discovery.

What this page can grow into

What this page can grow into

Design documents

Add screenshots of flowcharts, economy sheets, quest tables, or decision logs.

Iteration evidence

Show what changed after feedback, playtests, or production constraints.

Reflection

Explain what you owned, what you learned, and how you would improve the system next.