About Me
About Me
I’m Thijs Werkman, a Creative Media and Game Technologies student with a passion for system design, game economies, and balancing.
Having a background in Economics means I love diving into big spreadsheets, databases, and balancing formulas to make mechanics work properly and making sure the systems match the intended player experience. At the same time, I like to pull a lot of inspiration from the real world: especially ecology, biomes, and cultural mythologies.
When I’m not building systems or tweaking numbers, you’ll usually find me out in nature doing photography.
I’m Thijs Werkman, a Creative Media and Game Technologies student with a passion for system design, game economies, and balancing.
Having a background in Economics means I love diving into big spreadsheets, databases, and balancing formulas to make mechanics work properly and making sure the systems match the intended player experience. At the same time, I like to pull a lot of inspiration from the real world: especially ecology, biomes, and cultural mythologies.
When I’m not building systems or tweaking numbers, you’ll usually find me out in nature doing photography.
I’m Thijs Werkman, a Creative Media and Game Technologies student with a passion for system design, game economies, and balancing.
Having a background in Economics means I love diving into big spreadsheets, databases, and balancing formulas to make mechanics work properly and making sure the systems match the intended player experience. At the same time, I like to pull a lot of inspiration from the real world: especially ecology, biomes, and cultural mythologies.
When I’m not building systems or tweaking numbers, you’ll usually find me out in nature doing photography.
DESIGN FOCUS
The structure, balance, and mechanics behind the game.
The structure, balance, and mechanics behind the game.
Systems
Rules, loops, resources, dependencies, and player-facing clarity.
Economy
Balancing inputs, outputs, progression pacing, and meaningful trade-offs.
Quest structure
Objectives, player guidance, task chains, and readable progression.
Implementation
Design documentation that can be built, tested, and revised by a team.
DESIGN PROJECTS
DESIGN PROJECTS
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INTERESTS
INTERESTS
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